
*Please note that during the duration of the PTR, changes to the behaviors of Terror Zones may occur based on learnings from testing and player feedback. Worldstone Keep, Throne of Destruction, and Worldstone Chamber Nihlathak’s Temple, Halls of Anguish, Halls of Pain, and Halls of Vaught Kurast Bazaar, Ruined Temple, and Disused Fane Lost City, Valley of Snakes, and Claw Viper Temple Here’s a complete list of all the zones that can become terrorized during the PTR: Act Iīurial Grounds, The Crypt, and the Mausoleum


The monsters in these zones will be at least two levels higher than your current level or their original level, up to a maximum per difficulty. When playing a Terror Zone-enabled game, every hour, the armies of the Burning Hells will focus their demonic might on specific zones, terrorizing them. As we get into details, please note that players can choose to opt-out of Terror Zones if desired. We also want the journey to level 99 to be accessible to a larger population of players, full of variety, and most importantly, challenging-this is where Terror Zones come in. We want to offer an alternative to repeatedly farming Baal, Diablo, or Nihlathak. The journey to level 99 is a celebrated experience for players and quite the milestone if achieved-a rite of passage, even.


We’re excited to share that for this PTR we will be debuting Terror Zones-an experimental feature-and introducing a variety of bug fixes to address feedback the community has provided us. Our next testing period, PTR 2.5, goes live on August 25 at 10 a.m.
